Resume / CV

Curriculum Vitae 2017

 

Curriculum Vitae 2017

 

Mr Mike Phillips (Mitch), tel: (m) +44 (0) 7808 309021

Citizenship: British

Web site: www.sofacafe.com/Mitch   or https://mitchp_lonelizard.artstation.com/projects

 

Introduction:

I have been working for Guerrilla Cambridge Studios since 2011, on KillZone Mercenary PSP Vita (2011 -2013) and now RIGS PlaystationVR (2013 -2017) in the position of Principal Artist, fulfilling the role of Concept Artist for the development and visualization of the RIG Machines, Pilots and various environment/prop designs.

Guerrilla Cambridge Studios where closed down as of 12.01.2017.

My passion is to be involved with creative teams, finding innovative visual solutions that challenge and expand the potentials of the product, team and the individual.

My range of skills from concept art, modelling, animation and team leadership allow me to draw upon a wide palette of experience when working with creative teams. I believe I can add value to the Art Department through my years of experience and genuine enthusiasm in the pursuit of work excellence.

 

Game Titles:

RIGS Mechanized Combat League PlaystationVR 2016

KillZone Mercenary PSP Vita 2013

Aurasma (Mobile Augmented Reality) 2011

DMC (PS3)   2009 - 11

MovieStorm (PC) 2008

Heavenly Sword (PS3)   2007

MediEvil (PSP)    2005

Primal (PS2)   2003

MediEvil (PS1)   1998

Spice World (PS1)   1998

Creatures (PC)   1996

Brutal Sports Football (PC) 1994

 

Positions Held:

Creative Director

Art Manager /Outsource Manager

Principal Artist

Lead Artist / Lead Animator

Concept Artist

Lead Animator

Guest Speaker at Universities & Colleges

 

Job Skills:

Middle Management                (Excel; Alien Brain; Hansoft; Microsoft Word)

Art Direction & Concept Art     (Adobe Photo Shop)

FMV & Cut scene Directing  

Story Boards & Ripomatics     (Adobe Premier)

Character Animation                (Maya, 3DS Max)

Character Modelling                 (Maya, 3DS Max)

Character Texturing                  (Maya, 3DS Max, Key Shot, Adobe Photo Shop)

 

Employment history:

 

Company: SCEE – Guerrilla Cambridge Studios  

(August 2013 – January 2017)

 

·        Title: RIGS – Mechanized Combat League (PSVR) 

·        Position:  Principal Artist

·        Role: Concept Artist

 

o   Visual Concept designs for the Mechanised RIGS

o   3D Mechanical limb articulation and problem solving

o   RIG Functionality and Pilot control configurations

o   Documenting RIG style guides and Visual Briefs for the Modellers

o   Tracking production and communication between departments

o   Maintaining, Style and Production quality across disciplines

o   Concept art for Characters, Environments & HUD

o   Staff hiring

 

·        Training:

o   ZBrush – In house training – Incomplete

o   Scrum Training – Scrum Alliance

o   Interview Training – Sony In house training

 

Company: SCEE – Guerrilla Cambridge Studios  

(August 2011 – August 2013)

 

·        Title: KillZone Mercenary – (PSP Vita) 

·        Position:  Principal Artist

·        Role: Outsource Manager and Environment Artist

 

o   Coordinating the creation of Visual Briefs for Out Source

o   Concept art creation for Visual Briefs for Out Source

o   Asset and Visual Brief Review and Quality Assessment

o   5 weeks of Out Source management and Quality Assessment in China

o   Tracking production and communication between departments

o   Maintaining, Style and Production quality across disciplines

o   Staff hiring

o   Assistant Environment Artist in a support role for the Lead Environment Artist.

 

·        Training:

o   Environment Export Pipelines – In house training 

 

Company: Autonomy  

(May 2011 – July 2011)

·        Title: Aurasma – I-Phone4 & I-Pad 2 application 

·        Position: Creative director

·        Role: Working under the Direction of CEO & CTO

 

o   Coordinating design and creative directives

o   Scheduling Art tasks across multiple disciplines

o   Tracking production and communication between departments

o   Maintaining, Style and Production quality across disciplines

o   Staff hiring & performance reviews

o   Running 2 art departments one in London and the other in Cambridge

o   Coordinating and delivering quick turnaround, graphic solutions for Sales Team presentations

o   Conception and layouts for Game ideas and designs for the Augmented application

 

Company: Ninja Theory  

(March 2009 – May 2011)

 

·        Title: DMC (Devil May Cry 5) 

·        Position: Lead Artist / Producer of Cinematics

·        Role: Working under the Direction of 3 Creative Directors

 

o   Coordinating design and creative directives

o   Story and script direction

o   Scheduling Art tasks across multiple disciplines

o   Documenting Art pipelines and style guides

o   Tracking production and communication between departments

o   Maintaining, Style and Production quality across disciplines

o   Story boarding & directing FMV Teaser Video http://www.youtube.com/watch?v=vhSYQt_gjVs

o   Documenting cut-scene pipelines and Motion Capture schedules

o   Concept art for Characters, Environments & HUD

o   Staff hiring & performance reviews

o   Contracting Motion capture Studios in the US (Giant)

o   Contracting Talent Agencies in the US

o   Contracting Payroll Agencies in the US

o   Setting up the SAG (Screen Actors Guild) contracts

 

·        Training:

o   Management training course

o   Cinematic camera course

·        Guest Speaker:

o   University of Gotland (Sweden) Indie Game design

o   University of Norwich – Concept Art

 

Company: Short Fuze  

(November 2007 – March 2009)

 

·        Title: Moviestorm (PC)

·        Position: Creative Director

·        Role: Working with a small team of artists, animators and coders creating content and User Interface for Machinema movie making software.

 

o   Assessing Target market requirements

o   Balancing cost & development for downloadable content

o   Scheduling Art tasks across multiple disciplines

o   Outsource management and quality control

o   Modelling, texturing & animation (3DS Max)

o   Concept art for Characters, Environments, HUD and UI

o   Mentoring junior artists

 

Company: SCEE - Sony Computer Entertainment Europe  

(November 2007 – March 2009)

 

·        Title: Heavenly Sword (PS3)

·        Position: Principle Artist / External Cut-scene Director

·        Role: Working with the Team of cut-scene artists at Ninja Theory directing the integration of Motion capture data into the game environments, with careful attention to character performance and storytelling.

 

o   Coordinating Mocap deliverables from WETA

o   Directing character performance & story telling

o   Directing outsource FMV deliverables to Axis animation

o   Quality management

o   Scheduling cut-scene deliverables

 

(August 2006 – November 2007)

 

·        Title: Wipe-Out 3 (Prototype) SCEE Liverpool (PS3 – Development)

·        Position: Principle Artist / External Concept Artist

·        Role: Working as a contract concept artist on behalf of SCEE Cambridge on loan to SCEE Liverpool to create environment concepts for the prototype game Wipe-Out 3 on the PS3.

 

o   Environment concept art

 

(January 2006 – August 2006)

 

·        Title: Various concept Titles

·        Position: Principle Artist / Concept Artist

·        Role: Working with a skeleton crew conceptualising and presenting new game proposals.

 

o   Concept art and presentation

 

(June 2003 – November 2005)

 

·        Title: MediEvil PSP (BAFTA Award)

·        Position: Principle Artist / Lead Artist

·        Role: Creating concept art and directing a team of artists through the production of this title which was to be a launch title for the PSP.

 

o   Art asset scheduling across multiple disciplines

o   Quality and production control

o   Outs source management for FMV deliverables to Axis Animation

o   Cut scene direction

o   Character animation

o   Concept art (characters, environments & HUD)

o   Mentoring junior Artists

o   Staff hiring

 

(June 2002 – June 2003)

 

·        Title: Primal (PS2)

·        Position: Lead Animator

·        Role: Working with a team of animators

 

o   Animation scheduling & Direction

o   Quality and production control

o   Character animation

 

Company: Creature Labs  

(July 1999 – May 2002)

·        Title: Beasts (Unpublished Title) (PS1, PC)

·        Position: Art Manager / Lead artist

·        Role: Leading a Team of artists across multiple disciplines

 

 

Company: SCEE - Sony Computer Entertainment Europe  

(August 1997 – July 1999)

 

·        Title: MediEvil, Spice World, MediEvil2 (PS1)

·        Position: Senior Animator

·        Role: Character Animation

o   Lead Character combat and movement animations

o   Creating dance animation sequences from Spice Girl music videos

 

Company: Millennium Interactive / Cyberlife Technology 

(August 1996 – July 1997)

 

·        Title: Creatures (PC)

·        Position: Animator / Concept artist

·        Role: Character concept art and animation

 

Company: Millennium Interactive

(February 1995 – August 1996)

 

·        Title: Raymond Briggs’ Snowman, Father Christmas (PC)

·        Position: Animator

·        Role: Creating pixel sprite animation

 

Company: Tecque London

(February 1994 – February 1995)

 

·        Title: Brutal Sports Football (Amiga/PC) & F1 (Jaguar)

·        Position: Junior Animator

·        Role: Creating pixel sprite animation

Company: Amblin Animation – Universal Pictures

(August1993 – November 1993)

 

·        Title:

·        Position: Understudy Animator

·        Role: understudy to the Lead animator

 

Extramural Interests:

 

·        Family

·        Painting

·        Reading

·        Aikedo

·        Book illustration

·        Life Drawing

·        Motor cycles

·        Swimming

·        Free Diving

Marital Status:

·        Married

·        Dependants 2

Mobility:

·        UK driving licence

 

References:

·        Piers Jackson (Senior Producer/ Studio Manager ) Sony / Guerrilla Games Cambridge Studio

·       Studio Manager : Piers Jackson 

·       Lead Artist : Tom Jones